Showing posts with label Doug Bradley. Show all posts
Showing posts with label Doug Bradley. Show all posts

Wednesday, 3 October 2018

October Horrors # 2:
Hellraiser III: Hell On Earth
(Anthony Hickox, 1992)


Say what you like about this much despised second sequel to Clive Barker’s ‘Hellraiser’, but at least it’s consistent. Whereas the more highly regarded ‘Hellbound: Hellraiser II’ sent us on a vertiginous rollercoaster ride of expectation and disappointment, aiming for a tone of serious, proper horror business before crashing and burning in a heap of nonsense, part III by contrast is troubled by no such lofty aspirations.

Right from the opening crawl, Anthony Hickox’s film sets up its stall as a mildly diverting, VHS-era trash horror movie, and, when the credits roll a distributor-friendly ninety three minutes later, that is exactly what it has delivered.

(Hickox, for those who are unaware, is the son of Douglas Hickox of ‘Theatre of Blood’ / Sitting Target fame, and seems to have spent much of the late ‘80s and early ‘90s making medium budget horror films with colons in their titles.)

Of course, much of the fan-ire heaped upon ‘Hell On Earth’ was likely instigated not by the relative qualities of the work in-and-of-itself, but rather a result of the thoughtless and reductive liberties it takes with the pre-existing Hellraiser mythos. So horrendous in fact is the demolition job undertaken here upon the ideas and atmosphere established by the preceding films, it is easy to see why so many franchise followers have found this instalment impossible to tolerate.

With sad predictability, the Cenobite “family” are nowhere to be found here, and, if we’re ever offered an explanation as to how Doug Bradley’s Pinhead ended up encased in some sort of rectangular concrete sculpture offered up for sale in one of those “macabre” art galleries that only exist in horror movies…. well, I must have missed it.

Although there are a few confused attempts to crow-bar the film into series continuity, ‘Hell On Earth’ basically feels as if it must have originated as a premise for a stand-alone horror movie, and the general consensus seems to be that it would have received a far warmer reception if it had been allowed to reach audiences in that form. (Of course, without the Hellraiser brand name, it’s likely such a project would never have achieved the necessary financing or distribution, but hey – that’s showbiz.)

On the plus side however (opinions may vary), the scriptwriters here do at least seem to have latched onto the idea that Bradley had both the chops and fan popularity to make it as a kind of post-Vincent Price horror star, and as such they do at least give the concrete-encased Pinhead plenty of ridiculously fruity dialogue to chew on (“human dreams... such fertile ground for the seeds of torment..”).

Once the Pinhead block/cube/sculpture thing (“Pillar of Souls”, it says here) has been installed in the grotesquely adorned bed chamber of sleazoid “alternative” night club proprietor J.P. Monroe (Kevin Bernhardt), the movie essentially settles down into a sort of early ‘90s Hollywood goth riff on ‘Little Shoppe of Horrors’, as Monroe, entranced by Pinhead’s hyperbolic chat, reluctantly begins feeding the souls and flesh of his regular punk-ette conquests to the demonic sculpture, with agreeably messy results.

The tone here remains light and easy-going, streamlined for general audiences both by the near-complete removal of the networks of erotic transgression and emotional suffering that defined the first two Hellraiser films, and by the glossy Americanisation of the settings and characters. What it offers the viewer in return – eg, routine deployment of moderate gore, occasional softcore nudity and alarming musical interludes from late period hair metal band Armored Saint – is unlikely to constitute much of a deal for more serious-minded fans, but as I say, if you’re willing to take it on its own terms, it’s fairly good fun.

One of the things that helped make ‘Hell On Earth’ so oddly appealing to me was its characters, who, happily, are a fairly interesting bunch. Where the traditional ‘Little Shoppe..’ narrative presents a sympathetic figure forced to do the bidding of the immobile monster, Bernhardt’s character by contrast is an utterly despicable creation – a sort of pathetic, goth-a-billy Harvey Weinstein-in-training who lures troubled and impressionable girls to the grim bachelor pad he keeps above his night club, coercing them into (presumably fairly vanilla varieties of) sexual congress whilst all the time imagining himself as some kind of Sadean libertine. When Pinhead eventually makes mincemeat of him, it feels richly deserved.

On the other side of the fence meanwhile, Terry Farrell’s TV-reporter-in-search-of-a-scoop and her older ex-hippie cameraman (Ken Carpenter) make for likeable protagonists, particularly once Farrell gets mixed up with Terri (Paula Marshall), the damaged, scatter-brained punk girl who contacted her after narrowly escaping from a rendezvous with the Pinhead statue over at Monroe’s place.

I mean, it’s not David Mamet or anything, don’t get me wrong, but by the expected standards of a movie like this, the stuff with Terri wondering incredulously at the stability of Farrell’s professional life and tidy apartment, and the uneasy relationship between the two very different women, is conveyed very nicely, thereby putting ‘Hell On Earth’ comfortably over that crucial horror movie hurdle re: ensuring the characters are sufficiently believable and appealing that that we care about their fate when they are inevitably imperilled.

Sadly, it is with all that imperilment that the movie really begins to flounder, as ‘Hell On Earth’s last few reels veer off into the realms of absurdity in a manner that must have put the blood pressure of any self-respecting ‘Hellraiser’ fans who’d stuck it out this far through the roof. There are a few pretty effective moments during this conclusion – I’m thinking particularly of the mass slaughter in the nightclub – but for the most part the FX-heavy grand finale of the movie has dated extremely poorly.

So… let’s put it like this. In Barker’s ‘Hellraiser’, the Cenobites were fascinating and terrifying creations. Avatars of a tantalising, unseen world of extreme bodily sensation, we imagined them to be veterans of deathless centuries of amoral excess; the supernatural reincarnations of human beings who have gone so far into the realm of ecstatic self-destruction that they have long ago since ceased to be human.

In ‘Hellraiser II’, I felt that the stuff tying the Cenobites back to their original, relatively recent, human identities was both reductive and poorly handled, and by the time we get to part III, the Cenobites have apparently been reduced to the level of goofy, action figure-like automatons who stomp about the backlot streets in Frankenstein’s monster poses, throwing polystyrene breezeblocks at policemen.

Helpfully, these new style Cenobites can also be instantly created by taking some supporting characters and jamming the objects most closely associated with them into their faces. Thus, the aforementioned ex-hippie cameraman ends up firing rockets from the lens embedded in his eye socket (!), whilst – most memorably – the DJ from the nightclub witnesses a miraculous, digital vision of some CDs spinning around his head before being transformed by Pinhead-magic into a lethal CD firing Go-Bot.

In the face of such rampaging nonsense, what can you do but laugh? And you know what? I like laughing. It’s fun.

A few thrills and spills, some icky gore effects, a garish period aesthetic, a bit of human interest and some utter WTF bad ideas – what more could you ask of a post-midnight video rental timekiller?

Whether or not this modest result was worth pretty much murdering the credibility of what began as the most potent and inspired horror franchise of the 1980s is questionable, but never mind. As is so often in case in popular culture, we’ve got to make do with what we’ve got rather than playing with “what ifs”, and what we’ve got here scratches that “let’s have another beer and watch a horror movie” itch a lot more satisfactorily than its miserable reputation would suggest.

Also: Motörhead did a song called ‘Hellraiser’ for this movie. It plays over the end credits. This pleases me, and makes me think kindly of the film I’ve just watched. Job well done, cross-promotion marketing guys.

Monday, 1 October 2018

October Horrors # 1:
Hellbound: Hellraiser II
(Tony Randel, 1988)


Warning: pretty heavy duty spoilers for this thirty year old film follow.

As I have stated before in these pages (in last year’s review of The Void, funnily enough - a film that likely has more than a little bit of ‘Hellbound’ mixed into its polyglot DNA) -- there is nothing worse than a film that is almost really good.

In terms of the expectations one might reasonably have for a first sequel to Clive Barker’s (still exceptional) ‘Hellraiser’ directed by someone who is not Clive Barker in fact, the first few reels of ‘Hellbound’ are genuinely, unapologetically really, really good. For half an hour or so here, we have a perfect, “this-time-it’s-war” expansion of the potent themes and ideas inaugurated in the first film, confidently pulled into a bigger budget, commercial arena by a creative team who seem to have broadly understood where Barker was coming from with the whole ‘Hellraiser’ thing, and just itching to start splattering blood across the walls.

From the outset, the idea of letting Barker’s Cenobites loose within the wards of the sprawling, Victorian lunatic asylum where the first movie’s heroine Kirsty (Ashley Lawrence) finds herself confined is a tantalising one, rich in ghastly possibility, whilst the subsequent revelation that Dr Channard (Kenneth Cranham) - the corrupt and perverse, egotistical doctor who cruelly oversees this backwards institution - is secretly an artefact-hunting occultist obsessed with trying to unlock the Cenobite puzzlebox is also a delightful – if rather far-fetched – development.

The extended set-piece that sees Channard undertaking a ritual to resurrect Clare Higgins’ character Julia, utilising the blood-stained mattress upon which she was murdered and using a self-harming mental patient as an unwitting sacrificial victim, is one of the strongest and most effective gore scenes in all of ‘80s horror. Though almost sickening in its extremity (I can’t believe they really expected it to get through either the BBFC or MPAA unscathed in the late ‘80s), this sequence is horrifically compelling, and, though hair-raising in its weird psychological/symbolic implications, its nastiness never feels gratuitous.

Sickening in a slightly different way, the subsequent scenes in which Channard develops a kind of kinky relationship with the mummified, blood-drinking Julia are just as morbidly fascinating. Higgins in particular is great here, clearly enjoying her role as a monstrous femme fatale despite the various gruelling make-up jobs she presumably had to contend with, and Cranham, though clearly not really a ‘horror guy’, is an experienced enough actor to know when to just go with it, giving this villainous duo a fantastic, lip-smacking ickiness all of their own, whilst their scenes together capture a highly period specific “yuppies from hell” kind of vibe, taking the (presumably accidental) “ugly ‘80s” aesthetic that predominated in Barker’s film and running with it, to deliriously grotesque effect.

Just as we’re getting ready for the fur to really start flying as the story enters its second act however, it begins to become increasingly clear that ‘Hellbound’ does not intend to capitalise upon this strong start in quite the way we (or at least I) might have hoped.

Getting Ashley Lawrence to return as our nominal protagonist provides some welcome continuity, and throwing the mute (autistic?) puzzle-solving girl whom Channard hopes will help him unlock the Cenobite box into the mix is an interesting idea. But, whereas Barker’s film established ‘Hellraiser’ as one of the one only ‘80s horror franchises with the potential to incorporate complex, multi-layered female characters into its mythos, by the time these two girls have teamed up in ‘Hellbound’, they’ve already been whittled down to little more than wide-eyed Alice surrogates, and, as soon as they pass through a temporary gateway in the asylum wall and begin exploring the Cenobites’ dimension, the movie finds itself bound for a rather different kind of “hell” to the one the filmmakers presumably intended us to experience.

Although few (if any?) digital effects are used in ‘Hellbound’, watching the second half of the film nonetheless put me in mind of the simultaneous feelings of sensory overload and alienated boredom engendered by so many 21st century CGI “spectaculars”.

With the possible exception of Higgins’ Julia, none of the film’s characters really have a strong enough pull to their individual arcs to keep us focused after this departure from the “real world”, and any investment we initially had in them is subsequently lost, along with any sense of cause-and-effect story-telling, real world logic, suspense or narrative momentum.

As fantastical visuals, melodramatic plot turnarounds and seemingly endless corridor chases pile up with little rhyme and reason –sometimes feeling more like a goth-ified version of ‘Labyrinth’ than anything we’d wish to see in a ‘Hellraiser’ sequel - our senses are soon exhausted, leaving us easily distracted from whatever the hell is supposed to be going on.

As is so often the case in 21st century film and TV, conventional, A-to-B style plot development is more or less abandoned here, as the story turns more toward a series of ham-fisted, phantasmagorical psychodramas aimed at excavating the private traumas and family backgrounds of characters who were little more than wafer-thin to begin with. Most chronic in this regard is the protracted sequence in which Kirsty is reunited with the spirit of her monstrous Uncle Frank. Taking place in some kind of chamber filled with sheet-covered bodies on slabs, this whole business is ultimately just tedious and nonsensical, completely missing the mark of whatever portentous insight the script was presumably trying to invest it with.

Unfortunately, this approach also crosses over into the film’s treatment of the Cenobites themselves. Fascinating, terrifying, morally ambiguous and perversely beautiful creations, the four members of the first film’s Cenobite “family” are easily the most potent horror movie monsters of their era, and yet, Randel’s sequel casually torpedoes their mystery and kicks them out of the movie before the final act with scarcely more than a shrug.

Though again, it’s a potentially interesting notion, I simply do not buy the idea that Doug Bradley’s Pinhead ‘evolved’ from the spirit of a disillusioned World War One officer – at least in the way it is presented here - and to subsequently have him and his hyper-demonic family get all weepy and basically just curl up and die on us after Kirsty reminds them of their lost human identities just strikes me as the lamest, most fanbase-cheating load of weak-ass shit I’ve seen in a franchise horror film in living memory. (1)

Even worse though is the fact that the inglorious demise of Pinhead and co leaves us to battle through another half hour of additional run-time in which the role of the Big Bad is shifted across to a frankly RIDICULOUS looking Kenneth Cranham / dragon hybrid thing – a painstakingly rendered stop motion/latex creature effect than holds the rare distinction of looking even stupider than something a bunch of underpaid CG yahoos working for SyFy/Asylum might have whipped up if handed the same brief twenty five years later. Ye Gods.

In a sense I suppose, it is weirdly fitting that a Hellraiser movie should take us on a giddy journey between cinematic highs and lows, thus mirroring the “pleasure in pain” ideology so beloved of the Cenobites themselves; but, I suspect even Pinhead himself might have found the sharp plunge between the two experienced here quite gruelling. Whilst the self-evident strengths of the film’s first half make ‘Hellbound’ essential viewing for any fan of creatively executed, gory horror, what happens after that properly hurts, especially once one considers the vast potential for good stuff that has been thoughtlessly squandered.

Still, it’s not all bad I suppose. We at least get to enjoy a truly epic forced perspective / matte shot in which some tiny characters navigate a gigantic, Esher-inspired labyrinth (a well-earned round of applause to the production designer and effects team for that), whilst the general ‘look’ of the Cenobite realm reminded me very strongly of the level designs for ID Software’s epochal ‘Doom’, which turned up a few years after this film’s release, thus creating definite flashback potential for anyone who, like me, spent far too many of the golden days of their youth senselessly plasma-gunning cyber-demons. So, there’s that at least.

---

(1) Admittedly, I don’t tend to watch very many high numbered horror sequels, so I’m sure that fans of Freddy and Michael Myers et al have probably been subjected to greater indignities over the years, but for now, this “boo hoo, I used to be a real boy [collapses in pile of dust]” guff holds my personal record for lameness – very much the ‘80s equivalent of Count Dracula tripping over a hawthorn bush or falling off a balcony.